
A village that works for you
Hire workers, assign jobs and watch helpers carry lanterns to the market while you head out.
Rankings
Earn XP from Lumis, lantern sales, isles and bosses. The top keepers of each week earn Pearls.
XP and play time are counted on our server, not on your device, so the board stays fair.
Play Shrine Harbor and set your keeper name to claim the first place.
Every keeper
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| Rank | Keeper | Level | XP |
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Free browser game · Phone & desktop
Start with an empty clearing and a katana. Gather moonstones, craft lanterns, tame glowing Lumis and keep your village bright through the Long Night.
Play instantly in your browser. The Katana Inu Launcher is optional for purchases, ownership sync and restoring cosmetics across supported games.
The game
Every run starts from zero. Each lantern you sell funds the next building, and every building changes what the night can throw at you.
Mine moonstones, raise a workbench and a market stand, and turn stone into lanterns your customers queue for.
Glowing Lumis roam the meadows. Defeat them for moonstones, or tame them as helpers who work while you explore.
Build bridges, expand your territory and open the harbor. Each isle hides richer stone and stronger guardians.
When the moon falls, swarms rush the shrine. Light every lantern, call your heroes and face the Great Lumi.
Features
Short sessions, steady progress. Everything below is real footage from the current build.

Hire workers, assign jobs and watch helpers carry lanterns to the market while you head out.

Guardians wait at every gate. Beat them for Pearls and the way forward.

Craft lanterns, fill orders, upgrade your forge, market and tea house.

Charge the moon with every Lumi you defeat, then release a spin that strikes every Lumi around you. Handy when a swarm arrives.

Five companions join as your shrine grows, each adding their own bonus to the village.

Touch joystick on phones, keyboard on desktop. Close the tab and your helpers keep selling.
Screenshots
Swipe the gallery, or use the arrow buttons.





Press kit
Approved copy and current-build assets for editors, creators and partners.
Shrine Harbor is a free-to-play action village builder set beneath a falling moon. Gather moonstones, craft lanterns, recruit heroes, tame glowing Lumis and grow a working harbor settlement. Short browser sessions build toward Long Nights, when players defend the Moon Shrine, face Great Lumi bosses and unlock the next island.
Katana Inu: Shrine Harbor starts with one keeper, an empty clearing and a moon that never stays quiet. Players gather moonstones, turn them into lanterns and invest every sale in a growing harbor village. Workers take jobs, customers visit new stalls, heroes lend permanent bonuses and tamed Lumis help with the daily routine. Beyond the shrine, bridges lead to richer islands, guarded courtyards and Great Lumi bosses. When the Long Night begins, peaceful building shifts into compact action as swarms press toward the village lights. Moon Spin offers crowd control, the katana handles close threats and careful preparation keeps the shrine burning. The game runs free in current desktop and mobile browsers, supports keyboard and touch controls, and saves progress between short sessions. Optional online services add fair rankings, weekly Pearl rewards and ownership sync through the Katana Inu Launcher. Shrine Harbor is developed and published by Chainvision Games FZCO.
Facts
WebP originals, cleared for editorial use.
Press contact Use the Katana Inu Launcher support address listed in the Imprint. No separate game inbox is published.
Your clearing is waiting. Play in your browser now.
Short answers
Yes. It runs in your browser for free. Optional Pearl packs are available in the in-game shop; the price is always shown before you buy.
No. You play as a guest right away. Your village is saved on your device; online features use an anonymous guest ID.
Building, taming and selling work without a connection. Rankings, rewards and purchases need one.
Your device only reports what happened. The server measures play time itself, checks every report against how long you actually played and ignores repeats.
Current desktop and mobile browsers with WebGL. Phones use a touch joystick, desktops use WASD or the arrow keys.